// WalstonD

#include "include.h"
// Position for x and y, and the resolution for x and y
HealthBar::HealthBar(int xPosition, int yPosition, int xResolution, int yResolution)
{
    this -> xPosition = xPosition;
    this -> yPosition = yPosition;
    this -> xResolution = xResolution;
    this -> yResolution = yResolution;
    current_frame = 0;
}
int HealthBar::getCurrentFrame()
{
    return current_frame;
}
// Goes to the next frame which should actually be an image that
// shows less hit points. So this effectively decrements the healthbar's HP.
// Also note that for accuracy's sake it is assumed that this will always and
// only be called one time for every call to decrement mothma's hit points.
void HealthBar::incrementFrame()
{
     current_frame++;    
     std::cout << "test";
}
